CppCon 2014 has ended
Thursday, September 11 • 3:15pm - 4:15pm
C++ in Huge AAA Games

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Video games like Assassin's Creed or Rainbow Six are among the biggest code bases with a single static linking. Iteration-time is critical to develop a great game and keeping a complete compilation-time of a few minutes is a constant challenge. This talk will explain the C++ usage reality at Ubisoft Montreal for huge projects. Ideas will be shared regarding performance, debugging and iteration time.


Nicolas Fleury

Architecte Technique, Ubisoft Montreal
Nicolas Fleury has been in video game industry for over 10 years, working as a Technical Architect on projects like Prince of Persia and currently on Rainbow Six: Siege. Before working in the game industry, he worked in computer assisted surgery, speech recognition and telecoms.

Thursday September 11, 2014 3:15pm - 4:15pm PDT

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