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Thursday, September 11 • 10:30am - 12:00pm
Data-Oriented Design and C++

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The transformation of data is the only purpose of any program. Common approaches in C++ which are antithetical to this goal will be presented in the context of a performance-critical domain (console game development). Additionally, limitations inherent in any C++ compiler and how that affects the practical use of the language when transforming that data will be demonstrated.

Speakers
avatar for Mike Acton

Mike Acton

Engine Director, Insomniac Games


Thursday September 11, 2014 10:30am - 12:00pm
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Attendees (301)