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Wednesday, September 10 • 2:00pm - 3:00pm
Boost.Asio and Boost.Serialization: Designs for Object Transmission, Part I

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Network programming in C++ frequently requires programmers to find a way to express C++ objects as a sequence of bytes which can be transmitted and reconstructed on another network endpoint. In the case of simpler objects (such as most PODs), object serialization is trivial to perform.

For more complex C++ constructs (polymorphic objects, etc), the approach to serialization is more challenging. This talk will discuss how two powerful Boost libraries, Asio and Serialization, can be used to craft C++ networking code that can handle a vast array of uses cases. A prototype for a message passing framework will be developed throughout the talk.

Programmers familiar with or interested in network programming (but perhaps unfamiliar with Boost.Asio, Boost.Serialization or both) are the intended audience. No prior knowledge of Boost.Asio and Boost.Serialization will be assumed, and alternatives to both libraries will be discussed.

avatar for Bryce Adelstein Lelbach

Bryce Adelstein Lelbach

CUDA C++ Core Libraries Lead, NVIDIA

Wednesday September 10, 2014 2:00pm - 3:00pm PDT

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